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DEAD_FARE

A psychological horror visual novel where every fare pulls you deeper into a nightmare. Drive through a cursed city, uncover dark secrets, make irreversible choices, and decide who deserves to be saved before your final shift ends.

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed DEAD_FARE?Developer scaleThe operating scale of the game's developer.
Search Google: Who published DEAD_FARE?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is DEAD_FARE self-published or published by NytherMood Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is DEAD_FARE and NytherMood Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for DEAD_FARE and NytherMood Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of DEAD_FARE?Release statusWhether and how the game has been released.

Media

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About the Game

Every passenger has a destination. Yours leads into a nightmare.

DEAD_FARE is a first-person psychological horror visual novel where every ride uncovers another piece of a terrifying mystery. What begins as an ordinary taxi shift slowly turns into a journey through a city consumed by impossible events, haunted passengers, and memories that refuse to stay buried.

Features

  • Psychological horror with an oppressive atmosphere

  • Branching story with meaningful choices

  • Multiple endings

  • Supernatural mystery to uncover

  • Fully voiced atmosphere with immersive sound design (если это правда; если нет — убираем)

  • Original cinematic visuals

  • Explore a cursed city through the eyes of a taxi driver

Will you survive your final shift?

Every decision matters.

Every passenger changes the story.

Some rides never end.