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DEAD END

Use all opportunities to survive as long as possible.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is DEAD END and Vailgard funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Combat
The combat system consists of two types of combat: melee and ranged. The weapon is distributed by a large number of characteristics - damage dealt, attack speed, range, stunning power, penetrating power. Attacking, kicking, running, and rolling consumes stamina points, without them the character becomes unable to attack or dodge. Rolls or kicks are an important part of the gameplay: during the roll, the player's character becomes invulnerable for a short time, which allows avoid damage if the roll was performed in time. In close combat, the player has access to a special move: a kick, for which you need to press a button in time. Upon successfully parrying an enemy strike, they will be briefly stunned and open to attack.

Events
Dynamic game world includes randomized game events like Crash Sites, Earthquake, Ambush and special Trading Quest events. There are also environmental weather events like rain and thunderstorms.

Maps
The playable game world is made from individual locations, which are contains unique stuff and enemies. These locations are connected to each other and each location has a difficulty rating. The basic idea is that the further the player advances, the more difficult the enemies will be and the more loot will become available.

Trading
Trade, buy or sell items to specialized in-game traders with intuitive refuse/accept value system. Traders can also be used for services like medical care or weapon maintenance.

Looting
Scavenge, storage and sell hundreds of unique items based on parameters and progress. Find weapons, consumables, medical items, military gear and much more.

Shelters
Shelters are safe zones and places to store loot. Shelters are always available to player and most of them are also easy to find. Shelters are the only way to save your game.

Story
An epidemic is raging in Russia, turning people into bloodthirsty monsters. You take on the role of a survivor who, making his way through crowds of enemies, tries to figure out what happened and eventually find a safe place.