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Dawn of Horror

Dawn of Horror is a fast-paced, brutal cyberpunk Battle Royale set in the decaying urban sprawl of Cygnus City, 2221. Following the collapse of civilization into a digital Dark Age, scavengers fight over the remaining ruins. Drop in, gear up, hack the system, and be the last one breathing.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Dawn of Horror?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Dawn of Horror?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Dawn of Horror self-published or published by BombBite?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dawn of Horror and BombBite funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dawn of Horror and Ofir Aroya?Creative controlWho appears to retain creative control of the game.
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About the Game

Dawn of Horror is a fast-paced, brutal cyberpunk Battle Royale set in the decaying urban sprawl of Cygnus City, 2221. Following the collapse of civilization into a digital Dark Age, scavengers fight over the remaining ruins. Drop in, gear up, hack the system, and be the last one breathing.

TWO MODES 

SOLO— Free-for-all. Last player standing wins.

TRIO — Squads of three. Last squad standing wins.

FEATURES

Malice Arsenal - High-caliber weaponry with distinct firing tiers — built for crowd control and elite elimination. Every gun handles like it means it.

Three Lives, Twenty-Five Seconds - Death isn't the end — it's a countdown. Go down and you're lifted above the sprawl to watch the fight play out, then skydive back in. Three redeploys. Spend them badly and you're ELIMINATED for good.

Blood Money Economy - $10 a kill. $30 a magazine.

Built in Godot

Made solo in Godot 4 by one developer. Custom netcode, hand-built systems, no engine bloat.

Hand-Painted, Not Generated

Every texture painted by hand. No generative AI art.