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Dawn header art

Dawn

Dawn is an atmospheric 3D platformer in which players guide a druidic creature named Ash through a beautiful environment to bring life and light back to a dead tree at the center of the world.

Steam Page
Publisher
Release
March 31, 2017
9 years and 126 days ago
Steam Reviews
Very Positive874 reviews91.2%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The separate publisher has a broad catalog or developer network in the local database.
Search Google: Is Dawn self-published or published by SMU Guildhall?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dawn and SMU Guildhall funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dawn and Brave Rabbit Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

9 items

About the Game

Dawn is an atmospheric 3D platformer in which players guide a druidic creature named Ash through a beautiful environment to bring life and light back to a dead tree at the center of the world. Players must use Ash’s power to grow plants and activate objects to create paths through the environment. The world of Dawn is filled with hidden flowers off the beaten path – collect them all to unlock a secret!

Features

  • A beautiful organic world to explore.
  • Accessible, fluid platforming gameplay.
  • Dynamic original soundtrack that responds to the player's progress.

About the Team

Dawn was created by Brave Rabbit Games, a team of 18 students from the Guildhall at Southern Methodist University, a graduate school for game development in Plano, TX. Development took place over the course of roughly five months in the latter half of 2016, as the capstone project for Guildhall's team game curriculum. We've been learning how to make games for two years now, and we're excited to share our best project yet!