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Dark Killing

We venture into forbidden lands in pursuit of wealth, plundering the treasures of tomb, defeating evil creatures, and even eliminating fellow adventurers who dare to enter this place, looting them entirely. Then, before darkness completely engulfs us, we seek hidden portals to escape,

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Game contextLatest: IGF Team
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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dark Killing and DIGICLANS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dark Killing and DIGICLANS?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

This is an adventure journey of swords and magic, and we are a group of mercenaries breaking free from professional constraints.

The core gameplay of the game focuses on dungeon exploration, combat, and escape in dungeons. Moreover, we have added more freedom and fun gameplay elements and will continue to update and maintain the game.

key Features

  • More profession skills, more talent combinations, with thousands of combinations to create your exclusive profession.
  • More interactive items and game effects.
  • Exclusively developed replay system and reporting system, aimed at preventing cheating and hacking while promoting a fair gaming environment.

We can be resolute warriors, wise wizards, devout priests, or fierce barbarians. We believe that their respective skills, when combined, can create surprising and delightful effects in various combat scenarios. Just imagine:

Firing an explosive arrow, the arrow will explode upon hitting an oil lamp, causing area damage.

Enchanting the sword with fire makes the sword scorching hot, inflicting continuous burns on the wielder, which can be alleviated by sheathing it.

Launching a lightning arrow, when it hits a water-based shield, not only negating the shield but also causing additional continuous damage.

These are the directions we continuously explore and persistently develop during our game development.

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