
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
17 itemsAbout the Game
Kyoto. 2012.
British detective Edward Hale has vanished.
London sends Detective Thomas Bennett to Japan expecting a straightforward missing-person investigation. Instead, he finds a city where everyone seems to know more than they're willing to admit.
From quiet temples and narrow backstreets to hidden clubs and traditional ryokans, Bennett follows a case that refuses to stay simple. The Yakuza are involved, but they are far from the whole story.
Meet unforgettable characters, gather evidence, solve environmental puzzles and follow the trail one clue at a time.

Dark Alley is a cinematic detective adventure focused on exploration, observation and storytelling. Rather than overwhelming players with complicated systems, it rewards curiosity, careful attention and connecting the small details that others overlook.
Key Features
> A Detective Story Worth Solving
Experience a fully self-contained mystery from beginning to end, carefully paced and designed to be completed in a single memorable adventure.
> Kyoto Beyond the Postcards
Discover beautifully crafted locations inspired by modern Japan, including Gion's lantern-lit streets, Nishiki Market, hidden temples, bamboo forests, traditional ryokans and much more.
> Investigate Like Bennett
Examine objects, question witnesses, take notes and revisit old evidence. Progress comes from paying attention.
> Environmental Puzzles That Serve the Story
Progress naturally through exploration, conversations and environmental puzzles designed to keep the investigation flowing from one discovery to the next.
> Meet Memorable Characters
Every person you encounter has their own motivations. Build uneasy alliances, question suspects and decide who deserves your trust.
> Bennett's Signature Style
Bennett isn't the kind of detective who kicks down doors. He watches, listens, asks uncomfortable questions... and usually annoys the right people.
Good detectives don't find answers because they're lucky. They find them because they notice what everyone else ignores.
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