
Daily Dungeon Club
Crawl a new dungeon every day, competing against the world in this bite-sized turn-based strategy game. Start fresh each run and use your wits and strategic shop rolling to score as many points as you can.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
6 itemsAbout the Game
Daily Dungeon Club is what it says on the tin: crawl a new shared dungeon every day and compete against the world, using strategy and tactics to score the most points possible. Share your results with friends and challenge them to do better!
The rule set is simple but the learning curve is steep. At its core, you are trying to collect loot before the mobs do -- with a Warrior, Thief and Mage at your disposal. Each has unique and game-changing weapons to discover and upgrade.
The rule set is simple but the learning curve is steep. At its core, you are trying to collect loot before the mobs do -- with a Warrior, Thief and Mage at your disposal. Each has unique and game-changing weapons to discover and upgrade.
Features
- There's a new, shared dungeon every day; procedurally generated with hand-crafted rooms and challenges.
- Each run starts with a Warrior, Thief and Mage, but quickly branches into unlimited combinations of weapons and upgrades.
- Equip and Upgrade your party through a shop/roll/combine-3 system popular in Auto-Chess games.
- Careful! As you progress through the dungeon you choose the "Curse" that makes mobs stronger.