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Daemon Doors

Defeat all Daemon Guardians through the Doors of the Daemon Server. Your only job is to choose the best Doors. Use inventory management and risk taking choices to enhance your buffs and prevent a Weak late game.

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About the Game

DAEMON DOORS is a build-crafting roguelike set in a corrupted digital system. You climb through floors, challenging minions and the guardians of each firewall.

How to play

* Choose doors by color. Each room offers doors of different colors (red, green, blue, golden, purple). The color influences what can appear and feeds your progress in that color.
* Resolve what is on the other side. Turn-based combat, gold chests, keys, potions, sacrificial altars, bargaining goblins, blood fountains, traps, and special events.
* On each floor, a shop followed by Rooms. Equip your stones well to survive them all.
* It is a roguelike, so death = end of the run.

Build your run with Stones and Spells:

* Stones (perks): passive effects that stack — more ATK, lifesteal, shields by color, counterattack, thorns, chain damage, gold economy, and dozens of others. Slots are limited, so every choice matters.
* Spells: strong effects that alter your run and combo with the stones.
* Cursed Stones: debuffs from unfinished missions. (YOU CAN BUILD YOUR RUN BY GAINING THIS)
* Color XP: In some runs, opening doors of the same color grants permanent bonuses to ATK, DEF, and max HP. Specializing in one color or diversifying is the challenge of the run.

Missions and Firewall Guardians

Each segment brings a contract with an objective, a reward for completing it, and a penalty for failing. At the end of each segment, a Firewall Guardian awaits. Each Guardian has its own trick — extorting crystals, all doors locked, freezing your attack, shutting down your Stones — and the final Guardians reserve the cruelest challenges.

In summary

* Genre: Build-crafting roguelike / roguelite, turn-based combat.
* Session: quick runs.
* For fans of: players who enjoy risk-based decisions, build synergies, and mastering a system run after run.