
Cyber Citizen
An idle cyberpunk life-sim RPG. Pick a focus, roll the dice, and watch a life play out in the neon sprawl — then leave what's left to your heir. Progress Quest's hands-off grind meets BitLife's cradle-to-grave choices, with chrome, contraband, and consequences.
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Media
6 itemsAbout the Game
One life. One d20. One very bad city.
Cyber Citizen is an idle life-sim RPG set in a neon sprawl that does not care whether you make it. You don't control every step — you set the direction, pick your angle when the moment comes, and watch the dice decide the rest. Jobs run whether you're watching or not.
Think Progress Quest's hands-off grind crossed with BitLife's cradle-to-grave decision-making, dressed in chrome and cheap neon.
Set your focus, live with it
Your character runs on three slots: a Primary and Secondary focus, plus a Support. Chase honest Work, grind down your Debt, build a Network — or run Theft, Burglary, Black Market and Chaos and see how long you last. Focus combinations unlock things a single path never will.
Ten classes and five types, from Hacker and Infiltrator to Droid Builder and Geneticist, each bending how the world treats you.
Crime is a career path
Steal it, fence it, and hope the mask held. Every illegal job you pull marks you CRIMINAL — and the law hunts a marked name harder. Get spotted and you're in pursuit: shake the tail, or take the cell.
Pay your bail, serve your sentence, or make a break for it and add five years to the tab. Kill someone and you're a MURDERER for life, with a twenty-five year sentence waiting the day they catch you.
Build a crew (and lose them)
Friends lend you their profession's edge in the Support slot — a Medic halves the damage you take, an Infiltrator halves your odds of getting caught, an Agent slips the law entirely. Some of them have records of their own. Bring a known criminal along on the night you're arrested and the court adds it to your sentence.
Chase the impossible
Hidden stories wait behind the right focus pairings. Rob the Central Credit Vault. Break into a warlord's private hangar and leave with his spaceship. Find the crazy scientist in the basement and steal a magazine from a future that hasn't happened yet.
Die. Try again. Do better.
You age with every job. Gear wears out, luck runs thin, and one natural 1 in the wrong alley ends it. If you left an heir, your credits and your name carry to the next generation. If you didn't, the bloodline ends there — and the city doesn't notice.
Make it yours
A full in-game content editor lets you write your own activities, items and characters into the world. Drop-in music support and a mods folder mean the sprawl can look and sound however you want it to.
Features
Idle progression — activities resolve on their own, or push them along
d20 rolls with real criticals and real consequences
Ten classes, five types, and dozens of focus combinations
Five gear tiers from Consumer junk to one-of-a-kind Prototypes
Droid companions you can buy, steal, or hack off the street
Reputation, friendships, romance and generational legacy
A jail system with bail, sentences, escapes and pursuits
Built-in content editor and mod support
Day/night cycle with unlockable themes and soundtracks