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Cutter: Nightshift

Trapped on the night shift, June investigates the mysterious disappearance of a coworker in a dark, silent office building. Explore, solve puzzles, and face fear as something watches from the shadows. Cutter is an intense, atmospheric first-person psychological horror game.

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About the Game

You are alone in the office.

Or at least, that’s what you try to believe.

In Cutter, a first-person psychological horror game, you follow June, an office worker who starts taking night shifts after the unexplained disappearance of a coworker and close personal friend. What begins as corporate routines, doubts, and quiet questions slowly turns into silent tensions and unsettling mysteries, becoming a week filled with growing unease, uncertainty, and fear.

The game unfolds across the workweek, from Monday to Friday, inside an office building with a 1990s atmosphere. Each night deepens the narrative, revealing fragments of the story through documents, notes, and subtle environmental details. There is no rush, only the constant feeling that something is wrong.

The threat is never clear.

Maybe it’s just exhaustion.

Maybe guilt.

Maybe the unsettling feeling of being watched.

Light can help or get in the way. Dark environments are dangerous, but using a flashlight is not always safe. Every choice matters, and a single mistake can change everything.

The real challenge is making it through the week without knowing what is real. In Cutter, doubt is what keeps you moving forward.

Key Features:

  • First-person psychological horror focused on atmosphere, tension, and narrative.

  • A weekday-based structure (Monday to Friday) with gradual story progression.

  • Environmental narrative exploration, where documents, notes, and office details slowly reveal clues.

  • A simple inventory to review documents, work instructions, and important notes.

  • Light, contextual puzzles integrated into office routines and spaces.

  • A light and darkness system built around constant decisions on when to illuminate, when to turn lights off, and when to stay unnoticed.

  • No direct combat, with an emphasis on observation, caution, and immersion.

  • A 1990s-inspired atmosphere with no modern technology, only paper, folders, and silence.

  • An ambiguous narrative where doubt is a central part of the experience.

For fans of:

Psychological horror, psychological thrillers, and narrative-driven experiences inspired by classic slasher films, focused on atmosphere and slow-building tension.