
Curse of Dominion
Lead captains in grid-based battles across a conquest map where every victory expands your territory and income. Invest in regions, upgrade gear, and build class paths and loyalty bonds in a campaign focused on strategy, growth, and momentum.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
14 itemsAbout the Game
Command from Erindos
Between battles, you return to Erindos to train, upgrade, and refine your roster as you prepare for the next combat. Captains develop through a class system unlocked by levels and weapon mastery, while loyalty grows between allies who fight side-by-side, rewarding squads you build and keep together. Manage your resources and invest in what you control to sustain your advantage in your campaign.
Master the Grid
You lead a roster of captains across a continental map, fighting grid-based battles where positioning, formation, and coordinated play decide the outcome. Each victory expands your territory, and each captured region strengthens your campaign through ongoing income.
Decisive Combat
Watch your tactical choices unfold as the perspective zooms in on the clash. Keep your captains ready, so every captured territory makes the next battle more winnable, and every battle makes the dominion harder to break.