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Cues From The Past

A first-person horror investigation game set against a wartime backdrop. Explore an abandoned asylum, use psychometric abilities to uncover a criminal case from the past, solve puzzles, and collect evidence before time runs out.

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Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
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Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
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About the Game

A wartime investigator handed a criminal case from the past — one night to solve it, a city crumbling around him. This isn't just a job. If the case isn't closed by morning, none of the team survive to see the next day.

Two Abilities. One Night:-

  • Psychometric Vision — The asylum's past left traces on everything it touched. Hold what they held to see what they saw.

  • Echo Memory — Some moments don't just leave marks but they leave sounds. Live what they lived and close your eyes to be able to hear what they heard. But every second in the dark comes at a cost — sight is your best defense in the asylum, and losing it, even for a moment, could be the difference between finding a clue and becoming one.

Your Notebook Is Your Canvas:-

Open it. Write on it. Sketch on it. Your notebook is a real investigator's tool — paint your theories, map your findings, mark what matters. Everything you discover, captured in your own hand.

A Full Investigator's Toolkit:-

Lockpicks, hammer, ropes, spanner, wires, pistol, notebook, mobile phone and more. Every tool has a purpose. Every room has a secret.

Explore Every Corner:-

Climb, rappel, crawl, push, pull — this asylum was built to keep people in, and it will do the same to you.

Puzzles Buried in the Walls:-

Restore power, find passwords — the asylum's secrets are locked behind layers, and you need to peel every one of them back.

The Asylum Has Records:-

Security footage, patient files, criminal case documents — long before the war started, something happened here. The files know what it was.

Every Cassette Tells a Story:-

Scattered through the corridors, each one a fragment of a life that ended inside these walls — each one bringing you closer to the truth, or deeper into the dark.

Outside, the war rages on — bombs, sirens, smoke. Inside the asylum, a different kind of darkness has been waiting.
Solve it tonight. All of your lives depend on it.