indiegame.fan
CTR header art

CTR

You are a robot. Reflect the ball exactly N times. Route it to the exit. Arrange the pieces, build the logic, meet your quota.

Steam Page
Developer
Publisher
Release
June 12, 2026
51 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed CTR?Developer scaleThe operating scale of the game's developer.
Search Google: Who published CTR?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is CTR self-published or published by Bikaba Game?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CTR and Bikaba Game funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CTR and Pisuke?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of CTR?Release statusWhether and how the game has been released.

Media

7 items

About the Game

You are a robot.

Your mission is to bounce the ball. Again and again.

Reflect the ball exactly N times. Route it to the exit.

Do not think about why.

Arrange the pieces, build the logic, meet your quota.

Description

Your job as a robot is to guide the ball launched from the blue portal into the orange portal. You cannot interfere with the ball directly — instead, place reflectors and other gimmicks to steer it toward the goal.

To clear a stage, count the ball until the number displayed at the top reaches zero.

Learn the properties of each gimmick and maximize your count as efficiently as possible. Don't worry — every time a new gimmick appears for the first time, there's a dedicated tutorial stage to introduce it. Each one is carefully crafted to ease you in :)

Game Features

  • 20+ handcrafted stages

  • 8 unique gimmicks

  • Tutorial stages introduced with each new gimmick

  • Classic 8-bit visuals and soundtrack

  • Satisfying SFX for every move and ball reflection

What Makes It Unique?

You can't touch the ball. Whether you clear the stage or not is decided entirely before the ball starts moving. No reflexes required — just the ability to read the space and the patience to engineer the perfect chain reaction.

This game also has hidden elements. Don't give up until the very end!

Notes

Language can be changed from the in-game menu. On any stage screen, press the M key to open the menu, then select LANGUAGE to choose from English / Japanese / Korean / Chinese / Italian / Spanish / Portuguese.

Good luck!!