indiegame.fan
CRYPTSHOOTER header art

CRYPTSHOOTER

A horror roguelike FPS where you descend through 20 procedurally generated levels of a desecrated crypt, fighting biomechanical monsters, choosing weapons and perks between each wave, and dying over and over while an omniscient narrator watches.

Steam Page
Release
May 18, 2026
76 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed CRYPTSHOOTER?Developer scaleThe operating scale of the game's developer.
Search Google: Who published CRYPTSHOOTER?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is CRYPTSHOOTER self-published or published by Kronarc Engine Collective?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CRYPTSHOOTER and Kronarc Engine Collective funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CRYPTSHOOTER and Kronarc Engine Collective?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of CRYPTSHOOTER?Release statusWhether and how the game has been released.

Media

13 items

About the Game

Descend into the Crypt. Die. Learn. Descend again.

CRYPTSHOOTER is a fast, brutal horror roguelike FPS set inside a corrupted burial complex rebuilt into a biomechanical factory. Fight through 20 procedurally generated levels, survive escalating enemy swarms, and uncover why the Crypt remembers every death you leave behind.

You are not the first to enter. You will not be the last to die.

The Crypt Remembers

Once a sacred resting place, the Crypt has been repurposed by machine‑priests into a living assembly line. Altars became workbenches. Chambers became factories. Now it produces biomechanical prototypes—creatures of bone, steel, and something far worse.

Every death is canon. The Presence, an omniscient narrator, knows you’ve been here before. She’s been watching.

Roguelike Progression. Relentless FPS Combat.

Each run reshapes the Crypt with modular dungeon blocks, shifting corridors, and unpredictable ambush points. Clear waves, find the exit portal, choose your reward, and push deeper. Die, and start again—stronger, smarter, and more determined.

No two runs play the same.

Key Features

• Procedural Arenas

Every level is rebuilt from scratch—new layouts, new encounters, new threats.

• 20 Levels of Descent

Progress through escalating biomes with enemy families that evolve every few floors: Swarm, Rusher, Tank, Sniper, Exploder.

• Boss Fights Every 5 Levels

Face the Wardens guarding each depth. The SOURCE waits at the bottom.

• Build Your Arsenal

Unlock pistols, shotguns, rifles, rockets, beam weapons, melee tools, and grenades—each with rarity tiers from Common to Legendary.

• Perk Synergies

Combine perks like Adrenaline, Ghost Step, and Executioner to craft powerful builds and unique playstyles.

• AI‑Generated Voice Cast

All dialogue is performed by a multi‑voice AI system: Player, Presence, Enemies, and Environment.

• Difficulty Tiers

Choose Easy, Medium, or Hard, adjusting spawn rates, aggression, and overall intensity.

The dead don’t rest here. Neither will you.