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CRYODEATH VR

CRYODEATH is a hard VR survival horror aboard the Evriskon, a deep-space station too vast to ever learn. One life per engineer: die and the next wakes somewhere else entirely, so route knowledge is worthless. Scavenge, craft and improvise while something hunts you.

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Developer
Release
February 1, 2024
2 years and 183 days ago
Steam Reviews
Positive47 reviews91.5%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is CRYODEATH VR self-published or published by Panic Point Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CRYODEATH VR and Panic Point Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CRYODEATH VR and Kerag Elisaar?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

FOR EXPERIENCED VR PLAYERS.

CRYODEATH assumes you already have your VR legs — intense, physical and unrelenting. It is a hard game, and it is not the game to start VR on.

You are an engineer aboard the deep-space station Evriskon.

Die, and that engineer is gone. No checkpoint, no retry. A new engineer wakes up somewhere else entirely — and the Evriskon is enormous. A labyrinth you only ever see a piece of. Different decks, different dark, and nothing you learned last time worth anything.

Most horror stops being frightening the second you’ve memorized it. The Evriskon is too big to memorize.

Crating may save your life ...

Scavenge the station and wire together gadgets to distract, delay and disable. Sound carries, light betrays you, and panic makes your mistakes loud.

Descending is the only way forward

Every level below is worse. The lower decks hold things older, stranger and better at finding you. Getting good doesn’t make the Evriskon safer. It just gets you closer to escape.

Some content creators didn’t make it past their first encounter.

What you’re getting into

  • One life per engineer — death is permanent.

  • A station too big to learn — you never wake in the same place twice.

  • Route knowledge is worthless — no two playthroughs run the same way.

  • Deeper is deadlier — worse company the further you go.

  • Craft your way out — stealth keeps you alive longest, not forever.

  • Hands on everything — diegetic, physical, no floating menus.

Hunt Mode

Finish the station and it hands you something worse - new terms, its own ending, and a sidearm for when improvising stops working.

Wake up. Find out what happened. Get off before they find you.