indiegame.fan
CRYENGINE - Sample Assets header art

CRYENGINE - Sample Assets

The CRYENGINE Sample Assets package contains several example source files in either Max or Maya format which can be used for learning how to get the most out of your assets and utilize the built-in tech and tools in CRYENGINE.

Steam Page
Developer
Publisher
Release
June 6, 2014
12 years and 59 days ago
Steam Reviews
2 user reviews2 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed CRYENGINE - Sample Assets?Developer scaleThe operating scale of the game's developer.
Search Google: Who published CRYENGINE - Sample Assets?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is CRYENGINE - Sample Assets self-published or published by Crytek?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CRYENGINE - Sample Assets and Crytek funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CRYENGINE - Sample Assets and Crytek?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of CRYENGINE - Sample Assets?Release statusWhether and how the game has been released.

Media

5 items

About the Game

The CRYENGINE Sample Assets is a Free DLC package containing several example source files in either Max or Maya format which can be used for learning how to get the most out of your assets and utilize the built-in tech and tools in CRYENGINE.

CRYENGINE subscribers can use these Sample Assets for their own game projects, though we encourage you to create your own assets to give your game a unique look all of its own!

DCC denotes the Digital Content Creation tool for which there are source files included.

Included Assets (June 2014)

Objects

Characters:
  • Objects\characters\animals\amphibians\toad: Example Boid asset setup. DCC: Maya
  • Objects\characters\human\generic: SDK Skeleton rig setup. DCC: Max
  • Objects\characters\human\sdk_player: SDK Character model setup. DCC: Max

Natural Objects:
  • Objects\natural\bushes\hangingvegetation: Merged mesh vegetation (brush). DCC: Max/Maya
  • Objects\natural\ground\field_grass: Merged mesh vegetation. DCC: Maya
  • Objects\natural\ground\forestgrass: Merged mesh vegetation. DCC: Max/Maya
  • Objects\natural\trees\aspen: Breakable trees. DCC: Max
  • Objects\natural\trees\pine: Trees of varied styles. DCC: Maya
  • Objects\natural\water\water_foam: Foam brushes for rivers. DCC: Max

Props:
  • Objects\props\misc\breakable_glass: Breakable glass. DCC: Max
  • Objects\props\misc\cloth: Cloth. DCC: Max/Maya
  • Objects\props\misc\jointed_breakable: Jointed breakable. DCC: Max/Maya
  • Objects\props\misc\wind_turbine: Animated static object. DCC: Max

Vehicles:
  • Objects\vehicles\abrams: Abrams Tank tracked vehicle. DCC: Max/Maya
  • Objects\vehicles\hmmwv: HMMWV 4-wheel vehicle. DCC: Max/Maya
  • Objects\vehicles\mh60_blackhawk: MH60_Blackhawk Helicopter. DCC: Max

Weapons:
  • Objects\weapons\attachments\pistol_magazine: Magazine attachment for Pistol. DCC: Max
  • Objects\weapons\attachments\rifle_magazine: Magazine attachment for Rifle. DCC: Max
  • Objects\weapons\pistol: Pistol weapon asset. DCC: Max
  • Objects\weapons\rifle: Rifle weapon asset. DCC: Max