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Crushed In Time

Embark on an adventure with Sherlock Holmes and Dr Watson on this surprising and elastic point-and-click game. Grab, pull, and release to help them solve a bizarre investigation full of humor and meta-time travel!

Steam Page
Release
June 10, 2026
53 days ago
Steam Reviews
Very Positive1,163 reviews90.2%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Crushed In Time and Draw Me A Pixel funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Crushed In Time and Draw Me A Pixel?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Panic at the development studio!

Just as the new Sherlock Holmes and Dr Watson video game hit the market, one of its characters mysteriously went missing.

After their memorable appearance in the non-game There Is No Game: Wrong Dimension, our extravagant investigators are back in their own adventure.

Armed with their iconic ineptitude, they must solve a mystery that transcends the space-time boundaries of their world…

But they won’t succeed without your help!

Travel to the very heart of the game's creation and explore the various stages of its development to unravel the threads of this strange case.

Welcome to a wildly elastic and infinitely meta experience!

• Rediscover Sherlock Holmes and Dr Watson, joined by a cast of new, endearing characters.

• Dialogue recorded by real humans. All natural. Non-GMO and additive-free.

• A completely meta story of time travel that will take you through the design stages of the game.

• Chock-full of humor and surprises (and bugs, probably).

• An offbeat point and click adventure offering fun and elastic gameplay.

• Loads of puzzles that will require up to three neurons (we couldn’t keep up beyond that).

• Beautiful 2D graphics. Sorry, I meant 3D… Hold on. Which one was it again?