indiegame.fan
Crossings header art

Crossings

Explore and Fight your way through an ever-changing world in a quest for vengeance and survival in an epic Adventure through the Norse afterlife. Meet fellow lost souls in seamless and wordless VR Co-op as you Block, Dodge, Strike and Power your way through Trolls, Draugr and other dark beings.

Steam Page
Release
February 6, 2026
176 days ago
Steam Reviews
Mostly Positive42 reviews71.4%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The separate publisher has a broad catalog or developer network in the local database.
Search Google: Is Crossings self-published or published by Neat Corporation and Creature Label?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Crossings and Neat Corporation and Creature Label funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Crossings and Neat Corporation?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

10 items

About the Game

You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching.


This is the Norse afterlife—reborn as a VR rogueliteFight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust.

Block, dodge, and strike your way through an ever-changing world of myth.
Claim weapons and spells, learn from each fall, and forge your path in seamless, wordless co-op.

In Crossings you cross paths with others—naturally and seamlessly appear in the same world. Every player walks their own path. But when paths cross, your fates intertwine—amplifying what each of you brings.

  • Seamless ambient multiplayer—no menus, no waiting.

  • Communicate with body language, combat, and attention.

  • Fight together without speaking—a bond formed in motion.

  • Split apart or stay close—your journeys intertwine, but your destiny is always your own.

Feel every swing, every hit, every dodge. Your body is your weapon—and your defense.
Master a growing arsenal and combine weapons with trinkets, spells, and consumables.

Weapons:

  • Swords, axes, clubs and bows - and tons of variants for each weapon.

  • Switch freely between swinging your weapons, firing your bow and casting your spells.

  • Block, dodge, and counter enemies in real-time.

Magic Powers:

  • Cast fire, ice, roots, lightning, poison, and wind using a gesture-based spell casting system that you  upgrade throughout each run.

  • Chain powers together with weapon combos or effects to gain the upper hand.

Inventory & Strategy

Manage your resources, tweak your build, and twist fate to your advantage—or throw it into chaos.

  • Potions: Restore your health and mana to stay in the fight

  • Trinkets: Equip passive boosts and strange effects that shape your playstyle

And customize your run with modifiers for:

  • Damage, status effects, and elemental power

  • Drop rates, loot rarity, and enemy rewards

  • Mana regen, spell behavior, and resource costs

  • Enemy types, spawn patterns, and world conditions

Some upgrades are straightforward while others are unpredictable and risky—stack them wisely, or embrace the madness.

This world is not static. Each time you return, it reshapes itself.

The forest folds in new directions. Caves open where they weren’t. You may return to the same place—but it will not be the same.

Between Each Run:

  • Choose a starting weapon to carry with you

  • Equip your outfit and define your look

  • Select an altar offering, each of which grants a unique modifier to your run (some with unfortunate tradeoffs)

  • Discover new paths, side areas, and secrets each time

Die, learn, and push further.
Every death opens a new branch of the story—and every Crossing is yours alone.

Sap drips from the trees like blood. The roots twitch like veins. The forest does not sleep. It waits.

It remembers what you were.
It watches what you become.
And somewhere in its hollow chest, something is still beating.

This is not the end. This is between.