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Crimson Tide

When the sun sets, you die. A first-person narrative adventure set on a desolate shoreline where your life is determined by how much light there is left. You awaken amidst shipwrecks and shadows of shattered past dreams. You have one hour to reach a distant lighthouse of hope...or die.

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About the Game

Created by solo developer, Nick DePalo. Inspired by games like Gone Home and Dear Esther.

WHEN THE LIGHT DIES, SO DO YOU! Crimson Tide is a gripping first-person narrative adventure immersed in an eerie atmosphere, where players must explore the ominous beach, unraveling the past mysteries etched into the very sand. The wreckage isn't just physical; it’s emotional, laden with the haunting echoes of your past. As you piece together fragments of memories, the reality of your situation becomes clear...time is your most formidable enemy.

You have one hour to reach the distant lighthouse, a beacon of hope standing against the relentless encroachment of darkness. Every step forward is a battle against the ticking clock, each moment a pulse-pounding race against the inevitable.

Key Features:

TIME-BASED LIFE DEPLETION MECHANIC:

The sunset on the shore represents the players lifespan and life bar, depleting in real-time as they progress through the game. Make the right choices and save daylight. This adds a sense of urgency and strategic decision-making, as players must manage their time effectively to accomplish their objectives before their life runs out.

ATMOSPHERIC EXPLORATION:

Traverse a beautifully crafted, eerie shoreline, where every detail tells a story, and every shadow holds a secret.

NARRATIVE -DRIVEN PUZZLES:

Solve intricate puzzles that reveal pieces of your past and the truth behind the desolate landscape.


In Crimson Tide, survival is not just about reaching your destination, but about confronting the ghosts of your past and the shadows of your deepest fears. Can you uncover the truth before time runs out? Or will you become another lost soul, forever echoing in the abyss of the crimson tide?