...INDIE

Developer
Publisher
Release
June 27, 2024
2 years and 118 days ago
Steam Reviews
Mostly Positive145 reviews75.2%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
PLOT
A young and promising boy goes for an interview at a major AAA game development company. He is offered a position with a probationary period on night shifts. While performing his tasks in the office, he becomes the subject of a series of events that could lead to no good. What would you do if you were in his place? Will your actions lead you to salvation, or will you become a tragic victim of someone hiding in the dark?
GAMEPLAY
This is a short, atmospheric psychological horror where you play as a 16-year-old boy applying for his first job at a big game development company. You can interact with different people, fix bugs in prototype games as part of your work routine, and follow some daily routines as the plot unfolds.
A young and promising boy goes for an interview at a major AAA game development company. He is offered a position with a probationary period on night shifts. While performing his tasks in the office, he becomes the subject of a series of events that could lead to no good. What would you do if you were in his place? Will your actions lead you to salvation, or will you become a tragic victim of someone hiding in the dark?
GAMEPLAY
This is a short, atmospheric psychological horror where you play as a 16-year-old boy applying for his first job at a big game development company. You can interact with different people, fix bugs in prototype games as part of your work routine, and follow some daily routines as the plot unfolds.
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