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Creepmoon

SF roguelike with giant creepers and explosives in top-down pixel look

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Creepmoon?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Creepmoon?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Creepmoon self-published or published by KPas?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Creepmoon and KPas funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Creepmoon and KPas?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Creepmoon?Release statusWhether and how the game has been released.

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About the Game

Creepmoon is a SF roguelike in a 2D top-down pixel look. After a crash landing on a free drifting moon you must enter an underground complex teeming with giant creepy-crawlies. While roaming the complex, you use the explosives of the decentralized self-destruct system to get rid of the creatures. You also find out what purpose the prepared moon serves.

Genre


This is a roguelike with permadeath, so it's all about survival. However, you can unlock some levels as starting levels. The game is fair: if you prepare well and proceed carefully, you have the best chances.
You won't have any firearms, only grenades, booby traps, etc. that you craft from items you find.
The game pauses when you are looking at the map, but not when you are busy with your equipment. When tidying up or crafting, you have to be careful.

Visuals


The game has a top-down 2D view. The levels have a low-res pixel look, while the menus and HUD are displayed in normal resolution.
In places there may be total darkness, but you can procure light sources.

Physics


Physics plays a major role, not least in the effect and depiction of explosions. Smoke spreads and partially obscures your view. Objects and carcass parts are pushed away. You can find cover behind pillars and corners.