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Crank Clash

Crank Clash is a fast-paced, action-packed 2D "Capture The Flag" multiplayer game where you compete individually or in teams. Play locally with 2 to 4 friends on your flat-screen TV. Or unleash chaos on your home LAN with family and friends or at your next classic LAN party with 2 to 8 players.

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Search Google: Who developed Crank Clash?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Crank Clash?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Crank Clash self-published or published by John Crank?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Crank Clash and John Crank?Creative controlWho appears to retain creative control of the game.
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About the Game

Crank Clash is an action-packed, fast-paced "Capture The Flag" multiplayer game. You compete against each other individually or in teams. The goal is to bring the opponents flag in your base. Locally, you can get comfortable on the couch with 2 or 4 players and battle it out on your flat-screen TV. And on the home LAN or at a LAN party, you can even join the mayhem with up to 8 players.

Highlights:

  • 2-4 players local multiplayer

  • 2-8 players LAN multiplayer

  • Tactical Capture The Flag

  • 8 maps

  • Gamepad and keyboard support

  • Client-hosted or dedicated server

  • Completely free

Networking Information: The game is designed for the networking environment of a classic LAN party, utilizing a wired connection via a local server IP address. When playing over Wi-Fi a good quality WLAN router is recommended. Currently, there are no plans to implement the Steam Networking API.

Important note regarding development: Crank Clash is 100% freeware. As this is a one-man indie project, a significant amount of time has been invested in development and optimization. The game has undergone continuous testing. Nevertheless, occasional bugs cannot be entirely ruled out. I will fix bugs whenever my time and energy permit. Furthermore, while I may not be able to fulfill every feature request, I will certainly review them; I appreciate your understanding in this regard.

With that in mind - enjoy the game and I look forward to reading your feedback!