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|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Say it with flowers
Your grandmother's flower shop has been closed for years. Now you've reopened it, and the whole town is curious.
Customers rarely tell you exactly what they want. A mother waiting for her son to come home, a postman who has to apologise to his sister, a shy boy who wants to thank his teacher… Listen to their stories, find the feeling behind them and arrange a bouquet that says it.
Every flower has a meaning
Roses for love, lilies for consolation, sunflowers for joy, carnations for longing… Learn the language of flowers from your customers and from the notes your grandmother left behind, and keep it all in Grandma's Notebook.
Make every bouquet your own
- Arrange flowers and greenery freely: turn, flip, resize, recolour and layer every stem
- Choose a vase, tie a ribbon, add a sticker
- Take payment at the old register: count out the change or ring up the card
- Win the town's trust: happy customers raise your reputation
A town full of stories
Meet Martha, Leo the postman, little Milo, Nora the painter, Walter, Marco from the café and Vera… and Mayor Grimsby, who doesn't think your shop will last a week. Your bouquets make the town newspaper, and the people you help come back to tell you how it went.
Cozy, at your own pace
Hand-drawn art, gentle songs on the shop radio, no timers and no game over: just the next customer at the door.
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