
Countryball: World 1930
Lead your countryball to glory in a WWII-inspired turn-based grand strategy game. Build your nation, manage resources, recruit armies and generals, forge alliances, and conquer territory across multiple historical campaigns.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
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Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
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Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
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18 itemsAbout the Game
Countryball: World 1930 is a turn-based grand strategy game about leading a country through uncertain history. Manage territory and resources, move armies, negotiate with rivals, and decide when diplomacy should give way to war—all with the expressive countryball cast at the center.
Plan one move at a time, then live with the consequences. Expand carefully, defend key borders, and adapt when alliances or fronts shift.
Develop territories, balance resources, and strengthen production so your campaigns can last longer than the first battle.
Negotiate treaties, form alliances, join factions, or challenge the powers around you. Recruit infantry, tanks, and aircraft, then commit them where they matter.
Hire generals, train specialized soldiers, and equip useful items as your countryball grows through the campaign.
Draw a custom flag and bring your own countryball into the world.
Play several history-inspired scenarios, each with a different balance of borders, rivals, and strategic problems.
Use minigames and side activities to train your countryball between larger decisions.
TURN-BASED GRAND STRATEGY
Plan one move at a time, then live with the consequences. Expand carefully, defend key borders, and adapt when alliances or fronts shift.
BUILD AND MANAGE YOUR NATION
Develop territories, balance resources, and strengthen production so your campaigns can last longer than the first battle.
DIPLOMACY, FACTIONS, AND WAR
Negotiate treaties, form alliances, join factions, or challenge the powers around you. Recruit infantry, tanks, and aircraft, then commit them where they matter.
GENERALS, SOLDIERS, AND EQUIPMENT
Hire generals, train specialized soldiers, and equip useful items as your countryball grows through the campaign.
CREATE YOUR OWN COUNTRYBALL
Draw a custom flag and bring your own countryball into the world.
CAMPAIGNS ACROSS DIFFERENT ERAS
Play several history-inspired scenarios, each with a different balance of borders, rivals, and strategic problems.
TRAINING AND SIDE ACTIVITIES
Use minigames and side activities to train your countryball between larger decisions.