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Country Drive Simulator

Start with one old van and build a transport company in Simu State, a 36 km² world of countryside, towns and harbours. Haul cargo, sign the papers, pass weigh stations and police checks, pay your bills and taxes, and keep your vehicle, and yourself, running. Driving, logistics and life sim in one.

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Search Google: Who developed Country Drive Simulator?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Country Drive Simulator self-published or published by Simdepo Games?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Country Drive Simulator is a first-person driving, logistics and life simulation set in Simu State, a fictional 36 km² (6 × 6 km) open world of countryside, small towns, a harbour and industrial areas. You begin with a cheap used van, a rented office and a stack of bills. Where you go from there, from local deliveries to long runs across the region, is up to you.

Run a Real Transport Company

Register your business, get your carrier numbers and open a bank account. Then keep it alive: office and depot rent, insurance, loans and an annual income-tax return all come due whether the jobs do or not.

  • Over 30 client businesses across several towns, from bakeries and farms to warehouses and hotels

  • Two dozen world events (fuel shortages, port congestion, harvest booms) that shift prices and demand

  • A skill tree and a licence system that unlock bigger loads, more jobs, more vehicle slots and specialised cargo

  • Rival carriers and client relations that reward reliability and punish damaged goods

Haul It Right

Cargo is physical. Boxes slide, pallets tip, glass breaks. Load it yourself by hand, with a hand truck or with a forklift, strap it down and sign the bill of lading before the gate opens.

  • Boxes, pallets, water jugs, fresh bread, medical supplies, auto parts, furniture and more, each with its own handling rules

  • Multi-stop and time-critical jobs, dispatcher messages and tow-truck work

  • Weigh stations, police checkpoints and customs sealing: overloaded, uninspected or illegal cargo has consequences

  • Payout depends on what arrives intact, not what left the depot

Drive, Maintain, Repair

Built on a professional vehicle-physics engine, every vehicle has weight, grip and failure points of its own.

  • A fleet of old sedans, pickups, SUVs and vans, with working dashboards, mirrors and interiors; more vehicle classes are planned during Early Access

  • Wear that matters: brake pads, tyres, tyre pressure and flats, suspension, fluids, AdBlue and lighting faults

  • Retarder and engine brake, differential lock, ABS/TCS/ESC and steering assist, all switchable

  • Paint shop, accessories, car wash and a cabin that gets dirty if you let it

Live the Road

You are not a camera on wheels. Eat, drink, sleep and manage fatigue and stress, or watch your driving suffer. Hours-of-service rules apply: drive too long and the fines follow.

  • Gas-station markets, diners and shops with dozens of items that spoil if you forget them

  • Sleep in a motel, at home, or in your cab once you earn the right

  • Radio, coffee, lottery tickets and a phone for the quiet miles

  • Dynamic weather, day-night cycle and a climate that changes with the season

A Reactive World

Small towns, farms, highways, a coastal strip and industrial yards, all connected by road and all open from the start. Traffic, pedestrians and emergency vehicles share the road with you. Buy a home, furnish an office, and watch the day summary tell you whether it was worth it.

Early Access, Built With You

The core loop is complete and playable today. Early Access is where we expand the map, grow the fleet and tune the economy with your feedback. See the Early Access section for what is in and what is next.

18 interface languages · Steam Achievements · Single-player

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