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CountDown

CountDown is a casual, semi-idle, 2D tower-defense. Waves of enemies are advancing, it's your job to bolster your city, or rather, ammunition, and wipe them out. Will you rise to the challenge, or let your city crumble?

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed CountDown?Developer scaleThe operating scale of the game's developer.
Search Google: Who published CountDown?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is CountDown self-published or published by GrowingPaigns?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CountDown and GrowingPaigns funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CountDown and GrowingPaigns?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of CountDown?Release statusWhether and how the game has been released.

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About the Game



Prepare for a thrilling subterranean adventure in CountDown, a casual pixel-art rogue-like that puts you in control of an omnipotent GLOVE GOD! Set in a charming underground village, devoid of light, you are the last bastion between your townsfolk and the encroaching hoards of mutated fauna. As night falls, your duty is to defend your people, by any means necessary. Will you rely on your "trained" soldiers, or will you unleash your god-like strength to turn the buildings, objects, and even citizens into projectiles to hurl at the oncoming threats?

Delve further into the depths of this chasm to gather resources from the flora which can further fortify your defenses. You'll encounter five unique enemy types in the demo, culminating in an epic boss battle! So don't wait, immerse yourself in the brief yet exhilarating experience of CountDown now!



For any issues or further inquiries about the game, please check out the community discord! There's also information posted here frequently about upcoming updates, as well as sneak peaks at future additions.