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Couch Party Game Night

The one and only casual to competitive 4 player local splitscreen multiplayer throwback with gameplay metas corporate AAA studios only dream about

Steam Page
Release
September 27, 2018
7 years and 311 days ago
Steam Reviews
Mixed11 reviews63.6%

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Search Google: Who developed Couch Party Game Night?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Couch Party Game Night?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Couch Party Game Night self-published or published by Brad Sabikphag?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Couch Party Game Night and Brad Sabikphag funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Couch Party Game Night and Dan (the man) H?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Couch Party Game Night?Release statusWhether and how the game has been released.

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About the Game

A local splitscreen multiplayer throwback! Join us in becoming all the best parts of your favorite classics of the genre, in one sitting! Nostalgia fueled graphics and gameplay collide in perfect timing with current technology to bring that irreplaceable feeling of a game night on the couch with friends, back to the forefront, for up to 4 of your foreheads!

CPGN's unique features (so far / in game now)..

• Gun mechanics (no "fake bullets" from a magic ribcage-forehead instantly scanning hits)

• 1:1 button-to-action gameplay (no pointless animation delays between you and the game)

• Performance based handicap options (extra challenge for experts, more fun for noobs)

• 100% hitbox / collision accuracy with 0 auto-aim (what you hit is what you shot at)

• No loading screens (quality time for grandma to throw you through a window)

• Randomly generated maps (infinite replay value and no map-memory advantage)

• Clutch turning (run buttons can be held down to make turning twice as fast)

• Skill rating system (an FPS first - timing, distance, and accuracy actually matter)

• No crap-filler cutscenes to skip (want a story? you're not a gamer, go watch a movie)

• Revolutionary "Counter Snap" button (do 180s without guessing who shot at you)

• Skill-based 1-hit-kill modes (points awarded by weapons used to get the kills)

• No lag or cheaters (all players on 1 machine plus no hitscan tech or its flaws)

• World's first splitscreen audio system (doing what AAA turd-factories never could)

• 597 types of Motion Blur and Film Effects (for your eyes) already not included

CPGN's modes of play (so far / in game now)..

• Death Match: standard match of 4 players with custom settings of your choice

• Murder Ball: hold a ball that's being tracked to score points every 10 seconds

• Predator 3v1: choose who can cloak with 3x health and ammo to hunt you down

• King Of The Hill: randomized non-repeating zones spanning entire map to control

• Teams (2v2): points get added together plus spawn on your buddy's position

• Co-Op (4PvE): try to survive 10 mins against waves of new battle bot enemies

• 3 Player DM: arranges players by seating with equal screens and audio sources

• 1v1 (2 player): each player gets half a screen to settle the score with the other

• Target Pract: single player points with animated 2d metal targets attacking you

Weapons (so far / in game now)..

• Paint Ball

• Rocket Launcher

• Sticky Grenade

• Smoke Grenade

• Remote Prox Mine

• Dual Pistols

• Automatic

• Sniper Rifle

• Laser Tag

Now with 4p PVE mode and drive-able vehicles!