
COSH
Space battles are not for the faint-hearted. Collect your team out of cyborgs, maniacs or sociopaths, infected with alien collective intelligence, and manage not to lose it in the race for resources.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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5 itemsAbout the Game
The project is in free open beta.
This is a turn-based space strategy, the action of which takes place in the near future, in the Solar System. Lack of resources forces people to fight among each other: lots of pirates, alliances and clans start their struggle for survival. It's just a total anarchy. The part of the captain goes to you: create ships, equip them with crews, build your base, fight and keep doing things as usual.
Features:
- Customization of ships: your ship will depend only on your choice of which modules to collect. You can get either a heavy fighting destroyer or an unarmed cargo ship, or a fast and maneuverable sniper fighter. Everything depends on your imagination.
- The crew of the ship could have crucial importance in battle. And the crew itself can be really ragtag in a way that next to the pedantic neat pilot and a dedicated mechanic hero can sit a klepto gunner, a mentally ill tactician and a communicator suffering from Tourette's syndrome. The choice is yours.
- A battle system that depends entirely on which ship you collected, which crew is in action and which actions you made in each turn. During the battle, anything could happen: from unexpected meteorites to a psychic attack from the enemy.
- Construction and defense of the station. Well, yes. I can't even. Right.
- Space pirates, obviously. Only here you can rob pirate stations, and later while returning to your base with loot, you will probably be robbed by other pirates.
- Space loaders. You’ll get it.
This is a turn-based space strategy, the action of which takes place in the near future, in the Solar System. Lack of resources forces people to fight among each other: lots of pirates, alliances and clans start their struggle for survival. It's just a total anarchy. The part of the captain goes to you: create ships, equip them with crews, build your base, fight and keep doing things as usual.
Features:
- Customization of ships: your ship will depend only on your choice of which modules to collect. You can get either a heavy fighting destroyer or an unarmed cargo ship, or a fast and maneuverable sniper fighter. Everything depends on your imagination.
- The crew of the ship could have crucial importance in battle. And the crew itself can be really ragtag in a way that next to the pedantic neat pilot and a dedicated mechanic hero can sit a klepto gunner, a mentally ill tactician and a communicator suffering from Tourette's syndrome. The choice is yours.
- A battle system that depends entirely on which ship you collected, which crew is in action and which actions you made in each turn. During the battle, anything could happen: from unexpected meteorites to a psychic attack from the enemy.
- Construction and defense of the station. Well, yes. I can't even. Right.
- Space pirates, obviously. Only here you can rob pirate stations, and later while returning to your base with loot, you will probably be robbed by other pirates.
- Space loaders. You’ll get it.