indiegame.fan
CortexGear: AngryDroids header art

CortexGear: AngryDroids

CortexGear:AngryDroids is a clasic 3d Sci-Fi shooting sidescroller in which quick tactics and skills need to be in harmony the beat the game. A run-and-gun shooter with both mouse and keyboard. This game does not negotiate!

Steam Page
Publisher
Release
September 24, 2015
10 years and 314 days ago
Steam Reviews
Mostly Negative128 reviews21.1%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is CortexGear: AngryDroids self-published or published by JH12world?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is CortexGear: AngryDroids and JH12world funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for CortexGear: AngryDroids and JH12world and Jordan Benoit?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

9 items

About the Game

CortexGear: AngryDroids:

CGAD Logo

is a high-skill, 3D sci-fi side-scroller built around precision shooting, skill expression and tactical decision-making under pressure.

It is a  fast-paced, mouse-and-keyboard-only, This game does not scale itself to the player.
Combat is dense and deliberate. Enemies don’t wait their turn, don’t miss on purpose, and don’t forgive mistakes. They will take the shot when it’s there.

Those Angry Droids are on a mission.

Gameplay

  • High-speed movement with constant pressure

  • Encounters built around pattern recognition, creativity,  timing, and execution

  • No aim assist, no comfort systems, no safety rails

  • Designed for PC players who miss uncompromising controls

Beyond combat, the game blends action-adventure elements like hacking systems, mastering the use of tricks and combos  to survive hostile environments.

Many quit early.

Why It’s Still Here

Some games survive because they adapt to players.
This one survived because a few players adapted to it.

Watch the footage. Decide for yourself.