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10 itemsAbout the Game
For everyone who has worked, works, or will work as a contractor, and everyone who has worked, works, or will work alongside contractors, temporary workers, or agency staff.


At twenty-nine, backend programmer Lin Mo enters the technology giant Langlang as a contractor. The gate recognizes him but will not let him use the main entrance. The repository remembers his commits, but award forms require an employee number. The company welcomes him into the family while an email footer explains that the welcome proves no employment relationship.
This is not a simple morality test between obedience and rebellion. Everyone has duties, fears, and practical costs of their own. A chain of locally reasonable decisions can still become a system that reliably hurts people.

Critical conversations happen twice: first you decide what Lin Mo truly thinks, then what he can afford to say aloud. Anger with cooperation, sympathy with refusal, or silence backed by a record can all be viable choices with different costs.

Preserve selected chats, access logs, commits, timesheets, photographs, and system records. Evidence is not a guaranteed victory and is never consumed. It changes future actions, ownership of work, who is willing to testify, and which version of events can survive.

Handle enterprise messaging, campus transport, incident timelines, AI knowledge training, access requests, labor statements, and a final evidence dossier. These are not decorative minigames: timing, order, attribution, recipients, and what you preserve all change the story.

Every chapter leaves three accounts: what Lin Mo lived, what the company archived, and what the public was told. Your ending grows out of the choices you make, the records you preserve, the relationships you build, and the consequences of six years of work and life.
The game contains a prologue, eight workplace chapters, a hidden chapter, and a finale. A first playthrough is expected to take roughly 8-10 hours depending on reading speed and choices.
Lin Mo watches a news clip about a contract worker at a racetrack. Read the comments and choose what he takes from it before returning to his own working life.

The story includes workplace pressure, status discrimination, job loss, illness, labor disputes, and references to death. It contains no graphic gore and offers chapter notices and reduced-detail options. This is a fictional story informed by workplace experiences and public reporting.
Playable in English and Simplified Chinese. Switch languages from the title screen or settings.

If someone worked here for six years, why must he still prove that he was ever here?

At twenty-nine, backend programmer Lin Mo enters the technology giant Langlang as a contractor. The gate recognizes him but will not let him use the main entrance. The repository remembers his commits, but award forms require an employee number. The company welcomes him into the family while an email footer explains that the welcome proves no employment relationship.
This is not a simple morality test between obedience and rebellion. Everyone has duties, fears, and practical costs of their own. A chain of locally reasonable decisions can still become a system that reliably hurts people.

Choose what you believe, then choose what you say
Critical conversations happen twice: first you decide what Lin Mo truly thinks, then what he can afford to say aloud. Anger with cooperation, sympathy with refusal, or silence backed by a record can all be viable choices with different costs.

Keep limited records and put a subject back into the sentence
Preserve selected chats, access logs, commits, timesheets, photographs, and system records. Evidence is not a guaranteed victory and is never consumed. It changes future actions, ownership of work, who is willing to testify, and which version of events can survive.

Act through the systems that shape the workplace
Handle enterprise messaging, campus transport, incident timelines, AI knowledge training, access requests, labor statements, and a final evidence dossier. These are not decorative minigames: timing, order, attribution, recipients, and what you preserve all change the story.

Six years, three versions of the truth, seven endings
Every chapter leaves three accounts: what Lin Mo lived, what the company archived, and what the public was told. Your ending grows out of the choices you make, the records you preserve, the relationships you build, and the consequences of six years of work and life.
The game contains a prologue, eight workplace chapters, a hidden chapter, and a finale. A first playthrough is expected to take roughly 8-10 hours depending on reading speed and choices.
A headline that follows you back to work
Lin Mo watches a news clip about a contract worker at a racetrack. Read the comments and choose what he takes from it before returning to his own working life.

Content Notice
The story includes workplace pressure, status discrimination, job loss, illness, labor disputes, and references to death. It contains no graphic gore and offers chapter notices and reduced-detail options. This is a fictional story informed by workplace experiences and public reporting.
Playable in English and Simplified Chinese. Switch languages from the title screen or settings.
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