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Contraband: Edge of the Fold

A branching narrative space game on a haunted frontier. Run risky cargo, talk your way through factions, and make choices in timelines that remember. Your record follows you — every contract, every betrayal, every ending you earn.

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Search Google: Who developed Contraband: Edge of the Fold?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Contraband: Edge of the Fold self-published or published by Martinez AI Studios?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Contraband: Edge of the Fold and Dero Lavigne?Creative controlWho appears to retain creative control of the game.
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About the Game

You fly the edge of the Fold: a frontier where smuggling routes cross dead systems, rival factions, and timelines that don't forget what you did last run.

Contraband is a story-first space game built around branching choices. Pick up cargo you maybe shouldn't, negotiate with people who maybe can't be trusted, and live with consequences that ripple across an interconnected campaign. Kaela — your ship's operations AI — keeps the dock running while you decide who you're going to be out here.

  • Branching narrative that remembers. Decisions carry forward. Factions track your record, contracts chain into consequences, and the frontier reacts to the pilot you've become.

  • 30 endings to discover. Four major timeline paths — Sacred, Multiverse, Abandon, and Burn — branch into dozens of epilogue variants tracked on your Sacred Timeline. Every ending is in the box: no paywalls, no cut content.

  • A living cockpit. A redesigned 4.0 interface: cinematic hangar, real-time HUD, pilot dossier, star map, and station services, all in one cohesive command deck.

  • Kaela Operations. Hand off routine ops to your onboard AI with curated commands and keep your eyes on the run.

  • Fully bilingual. Complete English and Spanish (Latin America) text and voice.

  • Built for any screen. Responsive layout from 16:9 laptops to 21:9 and 32:9 ultrawides.

Haunted frontier. Risky cargo. Timelines that remember. How far past the Fold are you willing to go?