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Containment Breach

Containment Breach is a wave-based zombie survival game where you can blow the limbs off of enemies. Earn points to unlock doors, buy and upgrade weapons, perks, and equipment. See how fast you can escape the facility or choose to stay and go for the highest round possible.

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Developer
Publisher
Release
August 2, 2024
2 years ago
Steam Reviews
Positive23 reviews91.3%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Containment Breach and Sam Effa funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

10 items

About the Game

Aim For The Head

The only way to kill zombies is by shooting them in the head. However, each of their arms can absorb bullets unless you shoot them.. or explode them off. Shooting limbs wastes ammo but rewards you with more points.

Upgrade

Each run starts the same, just you and your pistol. Kill enemies to get points to buy up to five different perks and ten different weapons. Each weapon can be upgraded up to two times to obtain elemental modifiers.

Escape Or Survive

Follow the objectives to make your way out of the facility as fast as possible, but you will have to override the vault door, and that can attract a lot of attention... Or you can choose to stay and survive as many rounds as possible.

Feedback Appreciated

This is my first game I have put out there so feel free to leave any feedback and I will work on updating the game to address any balance issues, game breaking bugs, and unclear mechanics. I have already gathered a list of player feedback to implement soon.

About The Developer

Hello. I am a solo developer making games after my 9-5 job. This is my first game I have actually managed to released and I did most of the art myself (I am mostly a programmer). I plan to push updates to address player feedback as it comes in, and i really appreciate it. In the meantime ill be working on an expanded idea of this game that will include a base-building and tower defense mechanic, as well as multiplayer.