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Conquering Other Planets Idle - COPI header art

Conquering Other Planets Idle - COPI

A deep idle RPG where numbers go up, gear gets weirdly strong, and prestige when you want to be stronger or weaker. Build your permanent wardrobe across prestiges, pick your gear to start a run with, but be prepared to upgrade.

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Search Google: Who developed Conquering Other Planets Idle - COPI?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Conquering Other Planets Idle - COPI?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Conquering Other Planets Idle - COPI self-published or published by Marma?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Conquering Other Planets Idle - COPI and Marma funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Conquering Other Planets Idle - COPI and Mrma Games?Creative controlWho appears to retain creative control of the game.
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About the Game

A clicker that punishes auto-clicking, and allows for idle builds to be just as powerful.

Starting with a few clicks, beating your first enemy, then getting gear, beating a boss to find you PERMA-gear stats. Rinse and repeat, build your multiplier across many lives. 

Clicker level systems to reward real players

  • Skill shot targeting system, land consecutive hits to build a damage multiplier streak

  • Stamina management with bonus clicks that recharge after a break

  • Shields earned from boss kills protect your streak from mis-clicks

Multipler layers of inventory

  • Per prestige backpack holds gear that gets turned into raw materials at the end of the run.

  • Permanent wardrobe gear dropped by bosses stays with you forever.

  • Upgrade the wardrobe gear with the materials and prestige currency

  • There is no dollar to gear pipeline. Power is only earned through gameplay