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Conquer Humanity

Become the super villain in this brutal, top down, fast paced hack and slash where you face ever strengthening forces trying to stop you. Master your abilities in combat, dismember civilians, cause mass destruction, defeat armed enemies and bosses. Conquer Humanity!

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Developer
Publisher
Release
July 14, 2023
3 years and 20 days ago
Steam Reviews
Mixed64 reviews65.6%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Conquer Humanity and Adi Zhavo funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Conquer Humanity and Adi Zhavo?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

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About the Game

Become the Super Villain.

Train in the simulation room to master your superpowers and prepare to Conquer Humanity.

Your superpowers not only include laser eyes but also flying, hyper speed dashes, super strength and a variety of range and melee attacks.

Gore, Dismemberments and Destruction.

Master the combat and reach high Style Ranks by mixing up attacks and combos.

You are the strongest thing in the simulation, everything else can be destroyed, exploded or dismembered for those sweet slow motion moments.

Multiple enemies and Bosses.

Don't let your guard down, the simulation is filled with armed enemies and unique bosses.

Each boss has it's own weak points and tactics, practice their patterns to survive until the end.

WARNING: You thought you were good at games ? Think twice, this is actually difficult.

If you're skilled, you can win the simulation without getting hit once but misjudging a move or not reacting fast enough can result in you being flatlined and disconnected out of the simulation.