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Conked Out

British wizards duel with CONKERS! Swing across a spoof fantasy kingdom in this comedic 2D physics conker-deck-builder fusion. BLIMEY!

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About the Game

WANDS ARE GONE! So duel with CONKERS!

Battle geriatric spellcasters across a spoof fantasy kingdom in this comedic rogue-like twist on the classic playground game; a conker-deck-builder fusion filled with the barmiest bits of British Culture.

CRUSH ENEMY CONKERS under the might of your TRUSTY NUT!

Armed with spikes, explosives, and WD-50, you'll encounter countless conkers to crack wide-open. Build power with challenging QTE meters summoned by spellcards; your brain is tested alongside your reaction speedBOSH!

CAN'T PARK THERE, MATE! 

Test your strength, intelligence, dexterity, and charisma as you brew IPAs, run from XL Bully dragons, and pay the telly licence. Then chib some gold off a geezer to gamble at the local pound-stretcher. Nuf' said.

HAVE YOU GOT A LICENCE FOR THAT?

Rebuild your conker into a unrecognizable war machine. Collect and combine segments with unique damage, health, and special attributes to rotate between strategically in combat. Some hit hard, some can sustain blows, others explode violently upon a stray fart. Over 17 QUINTILLION COMBINATIONS, PROBABLY!

WISHLIST THE GAME AND PLAY THE DEMO.... SOON!!!

  • What can I expect in the full game?

    The Conked Out Demo is just a small taste of what's possible with wizards and conkers. We are excited to see what people think of the core concept and hope that this lean Demo will get the feedback and interest we need to take it further. Our vision for a full premium product includes: meta progression, overhauled UI and UX, segment merging system, marmite, hundreds of wizards, segments, attributes, cards, locations, encounters, steam achievements, compendium, new music, UGC, expanded lore, multiple endings, special challenges, comprehensive re-balancing, and maybe even PvP if we're feeling generous.

  • Will you release updates to the Demo?

    There's gonna be bugs, and you're gonna help us find them. We'll aim to fix unintended issues that players report or we find through internal testing. If you're the first to find any we'll name it after you! Please don't be called something completely chopped. Other than that, we may sprinkle in a balance change or a feature we've been tinkering away on every now and then, but the plan is to dedicate our next steps to outreach so that we can work on the project full-time instead; we're simply a few humble indie plebs.

  • Where is the Demo???

    We're just resolving a few things before we can share the demo with you all! Thank you for the support in the meantime <3