
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The publisher operates under public or major corporate control. | |
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | A public or major corporate publisher has a material publishing role. | |
Updated: Aug 13, 2026Release statusWhether and how the game has been released. | The game released with a separate publishing relationship. |
Media
18 itemsAbout the Game

"Summon. Command. Triumph."
A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

"Strategic Play with Deck Building"
Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

"A Variety of In-Game Events"<br>
Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>

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