
COLORS of NOBILITY
Every enemy drops unique curios. Every NPC unlocks permanent changes to the story. Every biome has unique interactions and consumables. There is no right way to play the game, just a carefully crafted world for Fork to explore and discover in this hand-drawn rogue-like deckbuilder.
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Game contextLatest: IGF Team
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7 itemsAbout the Game
COLORS of NOBILITY is a story about Fork's journey to discover the meaning of nobility.
(It's also a hand-drawn rogue-lite, deckbuilding game with elements of choice-making, inventory management, and achievement hunting.)
(It's also a hand-drawn rogue-lite, deckbuilding game with elements of choice-making, inventory management, and achievement hunting.)
EVERYTHING DESERVES TO BE SPECIAL
- Every attempt into the forest features changing maps and branching paths! Fork will encounter different enemies, NPCS, and biomes each time.
- Every enemy drops unique curios.
- Every NPC has storylines to unlock permanent upgrades and changes to the story.
- Every biome has different map interactions, enemies, and consumables.
- Every aspect of the game is hand-drawn in a whimsical style.
- (There will be no re-colors of enemies to inflate the diversity. Each enemy also deserves to be special!)
IT'S A CARD GAME
- Fork can pick and choose from (currently) 225 cards and upgrades to fight enemies in turn based combat!
- (Enemies also use their own cards to battle to make it fair.)
- Utilize over (currently) 60 curios, consumables, and currency in your inventory to turn the tides of the battle!
THERE'S NO RIGHT WAY TO PLAY THE GAME
- Everyone knows that consumables are red, curios are blue, and the way Fork manages his knapsack is up to you!
- Fork's adventure features different endings as storylines between the characters change. After all, it's a story about learning!
- Although there are hidden achievements all throughout the game, the game is designed to be enjoyable without stressing over being completionist! That way Fork's choices matter even more.
OTHER NOTES
- This game is being created mostly by one person, with the help of one other person.
- We hope to collaborate with the community to make COLORS of NOBILITY as great as it can be.