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Coloring

Coloring is a roguelike 2D labyrinth horror game with fast run-based gameplay. Navigate the Afterlife, use colored lockers and deals to escape a monster and improve your time each run.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Coloring?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Coloring?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Coloring self-published or published by Garanty Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Coloring and Garanty Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Coloring and Garanty Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Coloring?Release statusWhether and how the game has been released.

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About the Game

Coloring is a tense 2D roguelike where you navigate the afterlife, wandering through confused, maze-like corridors in a desperate bid to escape a relentless monster. Focused heavily on atmosphere and high-risk decision-making, the game forces you to think quickly, adapt, and stay hidden. Every run is a test of speed, awareness, and navigation, where your survival depends entirely on the fading colors around you and the dangerous deals you choose along the way.

COLOR

The core mechanic revolves around colors. Throughout the maze, colored lockers act as temporary hiding spots. As the monster approaches, colors begin to fade, making survival increasingly dependent on memory, positioning, and fast decisions. Knowing when to push forward and when to hide becomes essential.

DEALS

As the player progresses through the run, you must choose between Deals. Every Deal grants a powerful advantage, but also comes with a dangerous downside that permanently alters the rest of the run. Some Deals make the run easier, while others make the monster even more threatening. No choice is purely positive, forcing players to adapt their strategy constantly.

RUNS

With randomized runs, evolving builds, oppressive atmosphere, and fast paced gameplay focused on hiding and escape, Coloring creates constant tension where every decision shapes the run and no two runs ever play out the same way twice. You may aim for a faster time, or just try to escape at all.