
Colony Simulator
Can your Colony survive 10 days or more in the desert? Find food, build your colony, recruit new workers, feed your population, craft tools and equipment, cook food and research technologies!
Developer
Publisher
Release
February 8, 2022
4 years and 175 days ago
Steam Reviews
Mixed422 reviews66.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
16 itemsAbout the Game
Can your Colony survive 10 days or more in the desert?
Find food, build your colony, recruit new workers, feed your population, craft tools and equipment, cook food and research technologies!
Colony Simulator is a Template for the Unity Game Engine.
This is just a preview of that asset, so not a full game in itself.
Gameplay:
-Player controls (mouse and keyboard).
-Building and Crafting
-Resource gathering
-Inventory system
-Selection system
-Automated colonist work schedules
-Equipment
-Character attributes (health, hunger, happiness...)
-Attacking and HP
-Factories for item production.
-Resources regeneration
-Tech Tree
-Event system
-Game clock, day/night cycle
-Save/Load system
Find food, build your colony, recruit new workers, feed your population, craft tools and equipment, cook food and research technologies!
Colony Simulator is a Template for the Unity Game Engine.
This is just a preview of that asset, so not a full game in itself.
Gameplay:
-Player controls (mouse and keyboard).
-Building and Crafting
-Resource gathering
-Inventory system
-Selection system
-Automated colonist work schedules
-Equipment
-Character attributes (health, hunger, happiness...)
-Attacking and HP
-Factories for item production.
-Resources regeneration
-Tech Tree
-Event system
-Game clock, day/night cycle
-Save/Load system