
COLONY 2
Eight years ago, Gary went into an abandoned colony to get his cricket ball back. He never really came out. The trail leads to a British-era asylum in the Indian forest, where the doctor kept two sets of records and Gary's family is in the wrong one.
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9 itemsAbout the Game
Eight years ago, a boy walked into an abandoned colony to get his cricket ball back. What he found in there never left him.
Gary has spent his life trying to explain that night through therapy, through medication, through years of being told he imagined it. When he finally starts looking for himself, he finds others. Deaths with no cause listed. People who stopped existing on paper. Records that end mid-sentence.
All of it leads into the forest, to an asylum the British built and walked away from where the doctor in charge kept separate wards, separate files, and a private theory about what ran in the blood of the people he treated.
Some of the names in his files are Gary's.
Explore a Decaying Mental Asylum
Navigate interconnected corridors, patient wards, laboratories, maintenance tunnels, and hidden research facilities.
Psychological Horror Experience
Experience a slow-burn horror atmosphere driven by tension, uncertainty, and psychological distress rather than constant jump scares.
Environmental Puzzles
Restore power, unlock restricted areas, solve mechanical puzzles, and uncover hidden paths throughout the facility.
Anxiety System
Manage Gary's PTSD and anxiety as stress affects perception, breathing, and awareness during exploration.
Horrors beyond Comprehension
Face horrors beyond imagination as you explore the Asylum and uncover the truth.