indiegame.fan
COLONY 2 header art

COLONY 2

Eight years ago, Gary went into an abandoned colony to get his cricket ball back. He never really came out. The trail leads to a British-era asylum in the Indian forest, where the doctor kept two sets of records and Gary's family is in the wrong one.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed COLONY 2?Developer scaleThe operating scale of the game's developer.
Search Google: Who published COLONY 2?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is COLONY 2 self-published or published by Eucleia Entertainment Pvt Ltd?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is COLONY 2 and Eucleia Entertainment Pvt Ltd funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for COLONY 2 and Eucleia Entertainment Pvt Ltd?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of COLONY 2?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Eight years ago, a boy walked into an abandoned colony to get his cricket ball back. What he found in there never left him.

Gary has spent his life trying to explain that night through therapy, through medication, through years of being told he imagined it. When he finally starts looking for himself, he finds others. Deaths with no cause listed. People who stopped existing on paper. Records that end mid-sentence.

All of it leads into the forest, to an asylum the British built and walked away from where the doctor in charge kept separate wards, separate files, and a private theory about what ran in the blood of the people he treated.

Some of the names in his files are Gary's.

Explore a Decaying Mental Asylum

Navigate interconnected corridors, patient wards, laboratories, maintenance tunnels, and hidden research facilities.

Psychological Horror Experience

Experience a slow-burn horror atmosphere driven by tension, uncertainty, and psychological distress rather than constant jump scares.

Environmental Puzzles

Restore power, unlock restricted areas, solve mechanical puzzles, and uncover hidden paths throughout the facility.

Anxiety System

Manage Gary's PTSD and anxiety as stress affects perception, breathing, and awareness during exploration.

Horrors beyond Comprehension

Face horrors beyond imagination as you explore the Asylum and uncover the truth.