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Collide header art

Collide

Collide is a sliding puzzle game. As an orange square, players must collect all of the coins on each map then slide to the finish, using as few moves as possible. Use WASD or the arrow keys to move around the map. Players can create and share their own maps.

Steam Page
Release
March 14, 2018
8 years and 142 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Search Google: Who developed Collide?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Collide?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Collide self-published or published by Miniwit Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Collide and Miniwit Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Collide and Brandon Slade and Braden Van Wagenen?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Collide?Release statusWhether and how the game has been released.

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About the Game

Collide is a sliding puzzle game. As an orange square, players must collect all of the coins on each map then slide to the finish, using as few moves as possible. Use WASD or the arrow keys to move around the map.

Play through the easy, medium, and hard campaigns. Each has 25 different levels of progressing difficulty. Unlock the different campaigns by beating at least 15 of the previous campaign's maps.



Once you've beaten all of the campaign levels, try to earn or beat par. Also, as you play, you'll earn achievements. Try to earn all 100 and their corresponding rewards (they're not all for bragging rights).



Earning achievements can unlock 10 different skins for the game.



Players can also create and share their own maps. Using the in-game Level Editor, players can create unique maps and share the levels with friends.



As you create your own levels, try sharing them with other skilled players to see what "par" really is for each of your puzzles.

"Get from point A to B then C. Wait, isn't D next? No, that's a trap. It must be E. Alright, now how do I get from here to the finish?"