indiegame.fan
Cold Nights header art

Cold Nights

A quiet house. A long night. Keep the lights on - or find out what happens when they fade. Cold Nights is a grounded psychological horror about staying calm when your home turns against you. The lights flicker, the power drops, and the silence grows heavier with every minute.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Cold Nights?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Cold Nights?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Cold Nights self-published or published by NullPoint Works?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Cold Nights and NullPoint Works funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Cold Nights and NullPoint Works?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Cold Nights?Release statusWhether and how the game has been released.

Media

10 items

About the Game

Cold Nights is a grounded psychological horror about staying calm when your home turns against you.
The lights flicker, the power drops, and the silence grows heavier with every minute.

You live in an ordinary neighborhood, yet the night feels endless.
Check the breaker box, keep the rooms lit, and hold on until sunrise.

A small demo built in Godot 4.5, focused on atmosphere, realism and subtle tension — no monsters, no jumpscares. Just cold air, failing lights, and your own thoughts.

Note 1: Some assets and textures are temporary placeholders. Final release will include fully original models and materials.

Note 2: Game utilizes performance heavy global illumination techniques. Lower end machines may struggle. These can be disabled in graphics settings