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Codename Prodigy header art

Codename Prodigy

A Couch-Play Platform fighter with Traditional fighting game aspects that focuses on using your stage against your opponent, with each character taking advantage of the stages in unique and different ways

Steam Page
Release
December 27, 2022
3 years and 218 days ago
Steam Reviews
Positive15 reviews93.3%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Search Google: How is Codename Prodigy and Mystic Brew Games funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

About Codename Prodigy

Codename Prodigy (CNP) is a mix of traditional and platform fighting games. The game is focused on using the stage against your opponent with stage hazards, health-stealing floors, and destructible walls.

SPECIAL STAGES

Head into an all-out brawl-out with a DIVERSE SET OF STAGES WITH UNIQUE CHARACTERISTICS! Remember that most of these stages damage you by just being on the ground too!! It's almost like the stages are also characters...

DIVERSE CAST OF CHARACTERS

Immerse yourself and use your playstyle in an increasing cast of characters each of who utilize their vastly DIFFERENT GAMEPLAY through their talents to fight

PREPARE YOURSELF WITH TUTORIAL MODE

Learn the ropes and the intricacies of Codename Prodigy's combos, mechanics, and techniques in its EASY-TO-FOLLOW TUTORIALS!

Characters


Mae's your basic character that's made to introduce players to the game. However she is easy to learn, she can even do better when her Water Specials are mastered

Isaac's the perfect zoner, he can alternate between 2 states that also change how his projectiles work. In his normal state his projectile does more damage but less knockback the more it travels, and an Overdrive state where it does the opposite and gives Isaac faster melee moves at the expense of the ground draining his HP faster

Phoebe's gameplay functions like a double edged sword. Using her special she takes more damage, and accumulates that damage in order to release it in her next attack. On the otherhand, should the opponent land their strike first Phoebe also takes some of that accumulated damage

Kylian plays around his daggers that makes the enemy take more damage from the ground the more daggers land on them. The daggers could be stacked up to 3 times, but they eventually all go away after a bit of time

Juliana's passive abilities are all about movement. They allow her to have less cooldown on her dodges, and it allows her to also dodge into a wall in order to bounce back up in the air without going into hitstun