
Code-Black
A Single-Player Zombie Survival FPS with a mixture of Bullet Hell and Hack-n-Slash. Live through the initial events of a mass zombie outbreak, shoot, kill, upgrade, explore. Do you think you can survive, or possibly escape…
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16 itemsAbout the Game
Bringing us back to the golden days of zombie games when things were simple to learn yet hard to master; Code-Black includes all the features we all love and cherish about zombies, and FPS games.
ZOMBIE GORE
Zombies are no fun unless you can chop their limbs off, am I right? ~ Dismemberment also has its own hidden secrets and features, all I can say is, head is good!
Gore is a work in progress, and as the game moves from Early Access to a full release I plan to make many improvements to this core feature.
HACK N SLASH
Rugir having many different combat skills loves to use melee weapons to hack at enemies out of clear enjoyment.
During Early Access there are only a limited number of melee weapons, they are a work in progress, but over time the systems and feel of the melee combat will improve substantially, and more weapons will be added.
BULLET HELL
Flying enemies shoot various types of radiated projectiles. On top of surviving hordes of zombies, you will need to watch out for these little guys, shoot them down, and dodge their projectiles, which not only keep you on your toes at all times, but grant additional xp to buy things around the world.
KILL IN STYLE
Rugir is capable of some interesting movement mechanics for you to get the upper-hand, or the "upper-draft" on the zombies.
Each ability gives you the opportunity to earn additional xp if you get kills during tricks, and grant trickshot stats.
While abilities take stamina, they also allow you to easily get out of tough situations if used correctly. Most tricks also have a bullet time state, smoothly modifying time dilation, and allow for some cool slow-mo highlights.
AKIMBO EVERYTHING
Nearly every gun in the game can be also used in Akimbo, being a core mechanic for the weapon systems, there is only a couple weapons throughout the whole game that cannot be upgraded to Akimbo at the Weapon Armory.
PERKS AND ABILITIES
Rugir is somehow not dead from shooting up a wack-load of unknown substances, in fact, hes seemed to have gained some weird supernatural or superhuman like abilities.
Each perk grants its own unique status, providing additional health, movement and reload speeds, additional weapon slots, and more!
CUSTOMIZE & UPGRADE
Weapons all have the ability to be customized and upgraded at various machines within the world; Including the "Weapon Armory," "Mystery Slots," the "Teslectrifier," and the "Crafting Bench"
All upgrades have an overall effect on the weapon, increasing stats, changing camo's, and sometimes completely changing the bullets to provide a whole new experience to each weapon and each upgrade.
MASTER YOUR ARSENAL
Mastering the weapon upgrades will be a huge helping hand to progressing and staying alive, without upgrading weapons you will have a hard time killing enemies in the higher rounds.

EXPLORE A MASSIVE WORLD
Each Level features a large open world with many unique locations, abandoned structures, underground passages, and dangerous environments to explore. Whether you venture off the beaten path or search every corner, there will always be something new waiting to be found.
DISCOVER EPIC MYSTERIES
All throughout the world, there are many hidden areas and secrets ready to discover, including weapons, enemies, abilities, perks, upgrades, collectables, intel, easter-eggs, and much more!
Each major update will introduce even more to discover and unlock. As the game moves closer to full release, every level will continue to expand with new secrets, hidden content, and rare discoveries that even the most dedicated players may never uncover.

GLOBAL LEADERBOARDS
Code-Black introduces many different stats to compete for on the global Leaderboards, including but not limited to; Kills, Headshots, Critical Kills, Rounds Survived, and my favorite, Teabags.
BACKSTORY
"During an unexpected event humanity was blindsided by mass outbreak. With the majority being taken by the infection, and the military left helpless. The ones living are hiding, or forced to scavenge, survive, and fight in this living graveyard."
~ Rugir J.z [ Jam Zeus ]
Rugir is an avid treasure hunter and explorer, while also being a trained assassin, skilled in the art of combat and firearms.
Imprisoned for his crimes, he wakes up with a loss of memory, not knowing how he got where he is.
As Rugir finds his way through the world, he has no loss of skills, and survival instinct kicks in as the dead start to rise, and the infected are only starting to increase in numbers. Finding Weapons, Perks, Abilities, and various clues along the way, Rugir starts to unfold his past, regain some of his memories, and uncovering the truth about why he ended up where he is, and how to escape.
EARLY ACCESS DEVELOPMENT
This game is solo-developed, and will remain in Early Access until the community and I are completely happy with the state of the game.
I work as often as I can on improving every aspect of the game. Enemies, weapons, movement abilities, perks and power ups, exploration, puzzles and easter eggs, hidden collectables, achievements, customization, environment art, optimization, and everything I possibly can that adheres to the gameplay experience.
My main focus is having a solid core gameplay loop, making sure there are no game-breaking bugs, or major performance issues.
Many features, mechanics, and art will be improved and added in the future.