indiegame.fan
Cluster Fly header art

Cluster Fly

Cluster Fly is an arcade action game with an abstract art style featuring high-score based gameplay with online leaderboard. The player controls a spaceship to collect radioactive cargo while dodging fireballs, lasers and bombs.

Steam Page
Release
November 16, 2022
3 years and 260 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Cluster Fly?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Cluster Fly?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Cluster Fly self-published or published by Arenokubis Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Cluster Fly and Arenokubis Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Cluster Fly and Arenokubis Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Cluster Fly?Release statusWhether and how the game has been released.

Media

6 items

About the Game

You control "The Fly", a spaceship that collects radioactive cargo in a grid-based area.
Each cargo grants 10 base-points.
Collecting multiple cargo in a row will increase the multiplier and make each consecutive cargo more valuable. Every time the multiplier reaches a multitude of 10, the bar in the bottom-right corner gains a charge. When it's full, the remaining cargo will be automatically collected taking the multiplier into account.

Enemies interfere by shooting fireballs and lasers.

Options


Several options are available that change the gameplay.

Cargo
With the double/triple cargo setting, the cargo must be collected twice/thrice until it is completely collected, granting points each time.
However, the multiplier needed to charge the bar increases to a multitude of 20/30.

Lasers
Additionally lasers will appear at the sides.

Asteroids
Neither the player nor enemy fire can pass through asteroids.



Bombs
Bombs explode after a short duration when touched and destroy everything in a 2-tile radius.
Chain reactions are possible.

Features


  • Infinite number of procedurally generated levels
  • Difficulty increases infinitely - your skill determines how far you can get
  • Online Leaderboard
  • 50 minutes electronic music