
Developer
Publisher
Release
October 16, 2021
4 years and 290 days ago
Steam Reviews
Mostly Positive12 reviews75.0%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
12 itemsAbout the Game
CLT is an art-house tarot card game about the idea of female sexuality.
Its gameplay is centered on a tarot deck of 24 rorschach-esque cards.
Every card’s design was hand-painted. The cards are linked to each other, and function like a maze of interconnected memories.
The goal is reaching a non-existent 25th card, which symbolizes reaching a sexual climax, thereby ending the level.
The game is intended to be non-erotic. The Rorschach motif is not a coincidence: like its trailer (which contains no explicit sexual content) the game contains nothing but abstract imagery and soundscapes.
It also contains no actual readable text (formally, that is). This was done as a protest against the idea that games are meant to be nothing more than infantilized escapism: any distribution platform that chooses to censor the game because of its adult content does so in bad faith, as it doesn’t really exist outside of the eye of the beholder.
Its gameplay is centered on a tarot deck of 24 rorschach-esque cards.
Every card’s design was hand-painted. The cards are linked to each other, and function like a maze of interconnected memories.
The goal is reaching a non-existent 25th card, which symbolizes reaching a sexual climax, thereby ending the level.
The game is intended to be non-erotic. The Rorschach motif is not a coincidence: like its trailer (which contains no explicit sexual content) the game contains nothing but abstract imagery and soundscapes.
It also contains no actual readable text (formally, that is). This was done as a protest against the idea that games are meant to be nothing more than infantilized escapism: any distribution platform that chooses to censor the game because of its adult content does so in bad faith, as it doesn’t really exist outside of the eye of the beholder.