indiegame.fan
Clouds no more header art

Clouds no more

This game is a reversed platformer. In the sense that your goal is not to jump on platforms, but to avoid them. In this world you are going to fall. And then die. And then fall again. Faster.

Steam Page
Developer
Publisher
Release
June 16, 2021
5 years and 48 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Clouds no more?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Clouds no more?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Clouds no more self-published or published by Fiery Bytes?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Clouds no more and Fiery Bytes funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Clouds no more and Fiery Bytes?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Clouds no more?Release statusWhether and how the game has been released.

Media

8 items

About the Game



Falling. Deep down. Into the void.
It is hard to move. And every move you make makes your next move even harder...
In this world you are going to fall. And then die. And then fall again. Faster.

Gameplay

This game is a reversed platformer. In the sense that your goal is not to jump on platforms, but to avoid them.
You are going to fall down. How deep? Depends on your decisions. How fast? Depends on your actions.

Features

  • Your every action increases falling speed. So, moving much makes further actions harder
  • Platforms can move, change form, appear and disappear, fall from above, follow you, etc
  • Character can charge before making a move. The more precise charging was, the less additional moves you have to make to avoid next obstacle