
CLOSER - anagnorisis
CLOSER - anagnorisis is a game with distinctive art and gameplay. It contains a lot of creative designs. Here you will feel the spiritual experience.
Developer
Release
January 22, 2021
5 years and 193 days ago
Steam Reviews
Mixed23 reviews56.5%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
7 itemsAbout the Game
CLOSER - anagnorisis is a creative adventure game.
This is a game with distinctive art and gameplay. It contains a lot of creative designs.
The game tries to make it interesting without fighting. Players need to think about how to accomplish by "winning by cleverness".
Each section of the game will have a different experience and gameplay, so that players can experience freshness in every part, and can think about emotional cues of the current mood of the character.
Throughout the game, players need to avoid crisis brought by the enemy, and use some knowledge to deal with the challenges of solving puzzles.
I hope that through this game, everyone will care for those people whose hearts have been traumatized.
This is a game with distinctive art and gameplay. It contains a lot of creative designs.
The game tries to make it interesting without fighting. Players need to think about how to accomplish by "winning by cleverness".
Each section of the game will have a different experience and gameplay, so that players can experience freshness in every part, and can think about emotional cues of the current mood of the character.
Throughout the game, players need to avoid crisis brought by the enemy, and use some knowledge to deal with the challenges of solving puzzles.
I hope that through this game, everyone will care for those people whose hearts have been traumatized.