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Climbtime

Climbtime - jump and parkour climb up procedurally generated levels for best self or leaderboard time to the top. glide close to rock towers to score points on leaderboard without crashing. Hunt down small crystals within the level in crystal hunt mode or explore the real-world based terrain.

Steam Page
Release
May 3, 2017
9 years and 92 days ago
Steam Reviews
Mixed56 reviews64.3%

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Climbtime and Saluda Systems funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

21 items

About the Game

Game supports gamepad and VR Vive controllers.

Game goals/modes
The game currently has 4 modes
  • Climb
    time-attack - reach the highest block(the one with a blue spinning cube over it same as the one at the base) as quickly as possible.

  • Glide
    score-attack - score more points by flying faster/closer to rocks on glide down without crashing. When close to level bottom 'round over' will display. First 3 levels keep steam leaderboard scores.

  • Crystal Hunt
    Find and collect(using the crystal shot) all 10 hidden crystals in the tower. The crystals are small blue cubes and create a sound which grows louder as you get nearer.

  • Explore
    Glide or long-distance teleport over the terrain and enjoy the views which are modeled on the below real-world mountain and canyon terrains. More content to find in this mode coming.

    • Great Smoky Mountains, USA
    • Castle Valley, Utah, USA
    • Yosemite, USA
    • Grand Canyon, USA

See in-game pause menu(start button, F1 or Vive controller menu) for settings, Controls, Game modes and additional notes.

Note that game engine graphics and input config options can be accessed by holding down shift or alt or ctrl key while starting the game.

If using the Oculus Rift and the game fails to load, let me know and I will try to publish a separate branch download oculus rift specific version.