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Click on candy together header art

Click on candy together

Can you and your friends find all 100+ candies in this panoramic level?

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Developer
Release
June 14, 2024
2 years and 48 days ago
Steam Reviews
7 user reviews7 reviews85.7%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Click on candy together?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Click on candy together?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Click on candy together self-published or published by Click on things together?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Click on candy together and Click on things together funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Click on candy together and &y?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Click on candy together?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Search an incredibly detailed hand-drawn environment for candy. When you find one, click it to mark it as yours. The game is won once everything has been found, and a scoreboard will be displayed showing who found what. No time limit, just you and your friends. Singleplayer is available too!

Ways to play together:

🖱️ Mouse (Default)
⌨️ Keyboard (WASD, TFGH, IJKL, or arrow keys)
🎮 Gamepads (Click here for detailed gamepad info)
▶️ Steam remote play
📶 LAN (Over the same wifi)
🌐 Online (Experimental, connectionless, no port forwarding needed)
And any combination of the above! Or play by yourself in singleplayer too!

What’s in the box?

🌄 1 hand drawn panoramic level
🔎 100+ hidden objects to find
💬 Ingame chat
💡 Unlimited hints
🏆 Paced achievements
🎨 Different colour theme options for tired eyes
🎵 Relaxing music (can be disabled)

Scoring modes:

- Incremental score: Each object is worth 1 point
- Multiplier scoring: Objects progressively get more valuable towards the end of the game

Online multiplayer

This game uses an experimental form of P2P, so both host and player must enter each other’s IP addresses to connect (these settings are remembered between games). This means that you won't need to port forward, and also means that the game isn't reliant on a matchmaking server. But it also might not work at all in some circumstances. It will work best on home modems, but may not work on large wifi networks with extenders. In this case, you'll either have to port forward, use a VLAN service, or use steam remote play.

Seamless binging experience

Settings and recently connected players will be remembered across all the games in the series, so you won't need to keep entering IP addresses unless they've changed. In just a few clicks, you can all be reconnected in the next game.

Streamer friendly

Once you've set it up, IP addresses will never be shown in-game by the UI.

Coop or versus?

It’s up to you! Each player selects a colour, and then what they found glows that colour. But you could just use the same colour for everyone. When playing online, all your local players become one team/colour anyway.

Controls

Search the image by clicking and dragging with the mouse. Click objects to mark them as found. Alternatively you can use any set of arrow keys (e.g. WASD + E to 'click') or gamepads.

A balance of achievements

Achievements are granted for the important milestones of the level, such as the first object, half way through, and the last few.